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Europe 7 925 gold1h 6 580 fresh 47 098 aging 153 196 stale Expert's Fort Sterling Cape 78 985 now Expert's Fort Sterling Cape 80 858 now Americas 8 148 gold25m 1 480 fresh 42 868 aging 161 784 stale Adept's Lost Cursed Crystal 316 now Scraps of Hide 6 now Asia 13 128 gold1h 793 fresh 7 242 aging 152 648 stale Worked Leather 356 now Exceptional Worked Leather 10 769 now

Farm profit

A plot is a machine that turns seeds and feed into silver once a day. Pick a crop and an animal and both legs price themselves off the market; type over any number and yours wins. Growth clocks and focus math follow the wiki-established rates, and the softest numbers sit in editable boxes so you can correct them from your own island.

one plot, 9 seeds, every 22 hours Turnips seed no price seen crop 4031d
+30 521
per harvest
+33 296
silver per day
UnwateredWatered (focus)
Crop revenue, after tax and setup 30 521 30 521
Seed outlay, after expected seed return 0 0
Profit per harvest 30 521 30 521
Silver per day, per plot 33 296 33 296
Focus spent 0 9000
Silver per focus point 0.00
one animal, grown over 22 hours Goats baby 5 0005d grown 7 0009d
−550
per animal
−600
silver per day
PlainNurtured (focus)
Buy the baby + feed bill (favorite food) 11 045 11 045
Sell it grown, after tax and setup 6 545 6 545
Expected offspring, at baby value 3 950 4 600
Profit per animal −550 100
Silver per day, per animal −600 109
Silver per focus point 0.65
the whole island, 5 plots working Island per day 3 crop plots: 99 888/day · 2 pastures: −10 800/day
+89 088
silver per day
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A pasture raises 9 animals at once, the same count as seeds in the ground. Growth clocks: crops and herbs 22h, livestock 44h (22h with premium). Running plots? Track the clocks on your island board.