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europe 7 402 gold 7 680 fresh 93 706 aging 57 025 stale Adept's Battleaxe 9 999 now Goat Stew 1 382 now west 7 796 gold 940 fresh 53 918 aging 75 808 stale Beef Stew 26 777 now Expert's Bag 26 979 4m east 12 636 gold 1 302 fresh 13 631 aging 48 589 stale Rosalia's Diary 999 989 now Adept's Eye of Secrets 10 859 now

Farm profit

A plot is a machine that turns seeds and feed into silver once a day. Pick a crop and an animal and both legs price themselves off the market; type over any number and yours wins. Growth clocks and focus math follow the wiki-established rates, and the softest numbers sit in editable boxes so you can correct them from your own island.

one plot, 9 seeds, every 22 hours Turnips seed no price seen crop 41112h
+31 127
per harvest
+33 957
silver per day
UnwateredWatered (focus)
Crop revenue, after tax and setup 31 127 31 127
Seed outlay, after expected seed return 0 0
Profit per harvest 31 127 31 127
Silver per day, per plot 33 957 33 957
Focus spent 0 9000
Silver per focus point 0.00
one animal, grown over 22 hours Goats baby 4 59611h grown 5 0005h
−2 455
per animal
−2 678
silver per day
PlainNurtured (focus)
Buy the baby + feed bill (favorite food) 10 761 10 761
Sell it grown, after tax and setup 4 675 4 675
Expected offspring, at baby value 3 631 4 228
Profit per animal −2 455 −1 858
Silver per day, per animal −2 678 −2 027
Silver per focus point 0.60
the whole island, 5 plots working Island per day 3 crop plots: 101 870/day · 2 pastures: −48 210/day
+53 660
silver per day
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A pasture raises 9 animals at once, the same count as seeds in the ground. Growth clocks: crops and herbs 22h, livestock 44h (22h with premium). Running plots? Track the clocks on your island board.