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Europe 8 030 gold27d 0 fresh 0 aging 215 951 stale Rare Animal Remains 3 248 27d Beginner's Mercenary Jacket 40 27d Americas 8 134 gold27d 0 fresh 0 aging 216 566 stale Neat Cloth 196 27d Adept's Guardian Armor 4 397 27d Asia 13 336 gold27d 0 fresh 0 aging 176 492 stale Grandmaster's Relic 9 988 27d Adept's Rune 10 27d

Farm profit

A plot is a machine that turns seeds and feed into silver once a day. Pick a crop and an animal and both legs price themselves off the market; type over any number and yours wins. Growth clocks and focus math follow the wiki-established rates, and the softest numbers sit in editable boxes so you can correct them from your own island.

one plot, 9 seeds, every 22 hours Turnips seed no price seen crop 39044d
+29 537
per harvest
+32 222
silver per day
UnwateredWatered (focus)
Crop revenue, after tax and setup 29 537 29 537
Seed outlay, after expected seed return 0 0
Profit per harvest 29 537 29 537
Silver per day, per plot 32 222 32 222
Focus spent 0 9000
Silver per focus point — 0.00
one animal, grown over 22 hours Goats baby 6 40077d grown 4 49928d
−2 987
per animal
−3 259
silver per day
PlainNurtured (focus)
Buy the baby + feed bill (favorite food) 12 250 12 250
Sell it grown, after tax and setup 4 207 4 207
Expected offspring, at baby value 5 056 5 888
Profit per animal −2 987 −2 155
Silver per day, per animal −3 259 −2 351
Silver per focus point — 0.83
the whole island, 5 plots working Island per day 3 crop plots: 96 665/day · 2 pastures: −58 662/day
+38 003
silver per day
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A pasture raises 9 animals at once, the same count as seeds in the ground. Growth clocks: crops and herbs 22h, livestock 44h (22h with premium). Running plots? Track the clocks on your island board.