Repair cost
Repairs charge a fraction of an item's item value (the crafting-material worth the game assigns it), scaled by how much durability is gone. Add one item or a whole set — an Avalonian-dungeon build in full T8 enchanted gear repairs as a single bill. Values read from the same recipe data the craft tools use.
| Item | Item value | Repair | of value | |
|---|---|---|---|---|
Adept's Bag
T4 |
128 | 19 | 15.0% | remove |
| The repair bill 1 item · 100% gone · factor 0.15 | 19 | |||
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Factor 0.15 is the house default and still wants an in-game check. If your repair bill disagrees, type what the station actually charged into the factor box and the math recalibrates for the whole build.
Rule of thumb that falls out of the math: repairing is almost always cheaper than recrafting, but on cheap gear the trip to the station costs more than the bill. The craft calculator prices the recraft side.
