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Europe 8 009 gold1h 3 286 fresh 61 516 aging 139 492 stale Master's Great Arcane Staff 1 800 000 now Master's Claws 2 000 000 now Americas 8 225 gold11m 1 723 fresh 36 096 aging 165 689 stale Master's Bag 43 978 now Scraps of Hide 10 now Asia 13 083 gold4h 166 fresh 10 675 aging 147 488 stale Uncommon Ornate Cloth 1 970 1m Uncommon Lavish Cloth 6 168 1m

Repair cost

Repairs charge a fraction of an item's item value (the crafting-material worth the game assigns it), scaled by how much durability is gone. Add one item or a whole set — an Avalonian-dungeon build in full T8 enchanted gear repairs as a single bill. Values read from the same recipe data the craft tools use.

Item Item value Repair of value
Adept's Bag T4 128 19 15.0% remove
The repair bill 1 item · 100% gone · factor 0.15 19
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Factor 0.15 is the house default and still wants an in-game check. If your repair bill disagrees, type what the station actually charged into the factor box and the math recalibrates for the whole build.

Rule of thumb that falls out of the math: repairing is almost always cheaper than recrafting, but on cheap gear the trip to the station costs more than the bill. The craft calculator prices the recraft side.