What's new
The Companion's prices are actually arriving now
Fixed
- If you have been running the Windows Companion, none of the market visits it read ever reached Undercut. It scanned correctly and sent the batches; the server rejected every one of them on a bad column name in our own database query. Behind that sat two more faults on the same path, both also fixed. The city on each order arrived as text where we expected a number, and the Companion had every player saved as Europe with no way to change it. Prices from your market visits land from this release on.
- Meanwhile the Companion sat there saying it was waiting on a connection, which was the wrong thing to blame. The error reached it as a web page rather than a plain reply, so it had no idea what it had been told. Server errors now come back in a form the Companion can read, the window shows a failed send instead of looking like a scanner that is working, and if your saved server and the game ever disagree it says so plainly.
- Nothing scanned before today can be recovered. Prices go stale after fifteen minutes, so those batches were dropped at the time. Open a market in game and the next visit sends.
We pressed every button on the site so you don't have to
Fixed
- A full audit walked every control on every page, 469 of them. The crafting math checked out to the exact silver, custom material prices included. Twelve real problems turned up and all twelve are fixed.
- Saved presets can finally be deleted. Every preset pill now carries a small × next to its name.
- On the farm calculator, typing 0 for a price counts now. If you grow your own seeds, put 0 in the box and the math believes you instead of quietly charging the market rate.
- Price alerts reject numbers past 10 billion silver instead of arming an alert that could never fire, and a mistyped number gets a normal error instead of a wall of code.
- The "best rows held back" notice on the upgrade and transmute boards told free users 7 rows were waiting when sometimes only 2 existed. It counts honestly now.
- Buttons near the top of the page no longer hide under the sticky header when you reach them with the keyboard.
Password resets and sign-in forms got tougher
Security
- A password-reset link now works exactly once. Use it, and every older link for your account goes dead with it.
- The sign-in and register forms carry the same forgery protection the rest of the site already had.
Your character now has its own page
New
- Meet your character sheet. Write your Destiny Board down once — in-game premium, refining specs, the focus efficiency on each item you craft, your farming and breeding levels — and the craft, refine and farm calculators all open already tuned to your numbers instead of a stranger's.
- Crafting is a roster you build by searching. Type an item, a row appears, put in the focus efficiency its Destiny node shows. Specced dozens of things? Paste them all at once. Refining and gathering are quick tier grids.
- Farmers and breeders get the biggest jump. The farm calculator used to assume you had no farming spec, so it told a maxed farmer watering cost eight times more focus than it really does. Save your crop and animal spec levels and it finally does your real math.
- There's still a quick way in. Hit "save to my character" right on /craft, /refine or /tools/farm and whatever you just typed becomes your default, no trip to the sheet needed.
- It only ever moves the starting point. Type over any of it and your own number still wins, and a link you share opens the same for whoever you send it to.
The item search now works with a screen reader
Fixed
- On a few boards the item-search box did not announce its suggestions to screen readers, so the results were there but never read aloud. Every search box now speaks its matches properly, on the calculator, the trade log, the holdings counter and repair builds alike.
- The enchant board's locked row now shows the age on its materials price too, so every number on the page tells you how fresh it is.
Safer sign-in and device linking
Security
- Signing in, registering and resetting your password are now protected against a class of cross-site trickery, so a link from somewhere else cannot quietly act on your account.
- When you connect the Companion app, the approval screen is clearer that the device name is self-reported and that you should only ever approve a code you just generated yourself.
- The privacy page now lists all four of the cookies the site sets. They are all strictly necessary, which is still why there is no cookie banner.
Everything since the counter opened (70 more releases)
Pick which city you buy from for the Black Market
Improved
- The Black Market flipper used to only ever show the single cheapest royal city to buy from. Now there's a "Buy in" picker, so you choose your home city and the board prices every flip from your own stall, not someone else's across the map.
- There's also an item-name filter on the board, so you can jump straight to the piece you want instead of scrolling.
The daily bonus is a real choice now, and focus fits your character
Fixed
- The refining and crafting calculators had a single "daily bonus" tickbox. The game actually shows your category at +10% or +20% in the Activities window, so the calculators now let you pick the number you see. Leave it on "none" when it's not your day.
- The Focus Efficiency box stopped at 30,000. A fully specced refiner reaches 40,000 and a deep crafter more, so the box was short-changing the players with the best specs. It now goes to 60,000, and every real spec fits.
Don't know your Focus Efficiency? Type your specs
New
- The craft and refine calculators can now work out your Focus Cost Efficiency from your character. Open "Estimate FCE from your specs", type your Destiny Board spec levels, and the box fills itself in.
- Refining works out your whole tier chain, crafting is a close estimate. And if you'd rather read the number straight off the game, any node tooltip shows your Focus Cost Efficiency.
Undercut fits in your pocket now
New
- Open the site on your phone and it works like an app. A tab bar at the bottom puts Market, Craft, Trade and your Portfolio under your thumb, and the big boards turn into cards that lead with the number you actually compare.
- You can put Undercut on your home screen. On iPhone tap Share, then "Add to Home Screen"; on Android your browser offers Install. It opens full screen, like any other app. The "More" tab shows you how.
- Calculators pin your profit to the bottom of the screen while you tweak inputs. Tap it to unfold the math.
- If you lose signal, the app says so instead of showing you old prices as if they were live. Prices need a live market.
Typing your own material price weighs the craft again
Fixed
- In the craft and refine calculators, typing your own price for a material (a trade-discord buy, guild stock) did nothing — the profit never moved. Now press Enter or click away and the whole ledger re-weighs on your number, the way the market prices always did.
Run a guild? Meet Argent
New
- There's a new "For guilds" corner of the site. Argent is our sibling tool for guild officers. It lives in your guild's Discord and keeps the books on one ledger, and the page now shows its screens for real — a member drops a death screenshot, the bot reads it, and the regear queue fills itself. If you only trade for yourself nothing changes, and the one line on your account page has a "not me, hide this" link that keeps it gone.
Search results are tappable on mobile again
Fixed
- On a phone, tapping a result in the search box did nothing and the tap landed on the page behind it. It now opens the item or category you picked, the way it always did on desktop.
The Companion has a proper Windows app
New
- The terminal screen has been replaced by a desktop app that shows what the scanner is doing, when it last reached Undercut, and which prices were held for review.
- Setup now walks through Npcap and account linking. The old inventory and market-file buttons are gone from the app.
- Windows protects the linked-account credential. Retried market batches also keep one result, so the same observations cannot be counted twice.
- This is still an unsigned Preview, so Windows may show an unknown-publisher warning. Recent scans now survive a restart or short connection outage; prices too old to be useful are discarded instead of being presented as fresh.
- The app now opens correctly before your first market visit. An empty activity list no longer stops the scanner screen from loading.
Category pages, cleaner — and a home for your server
New
- Category pages are now a clean market overview. Every item in the line sits in a grid of cards that fills the whole page — each card leads with the cheapest price to buy right now, which city that is, how the price is moving against its 7-day average, and where the same item lists dearest. No crafting maths in the way; tap any card to open that item's own page.
- Every category has its own Albion artwork at the top, with a one-line summary of how many items it covers and how many have a live price.
- Search is smarter and easier to spot. Type a single word like "nature" and the Nature Staffs page shows up right away — you no longer have to type the whole phrase. Results are grouped into categories and items with pictures, and the box shows a "/" shortcut to jump into search from anywhere.
- Server names now match your game client. Europe, Americas and Asia are what the game shows (Americas and Asia were formerly West and East). Your server lives in one menu next to Log in for everyone, and on your first visit a slim bar names the prices you're seeing and lets you switch in a tap. No pop-up in the way.
What's new got a cleanup
Improved
- Patch notes here are now grouped into logical bundles instead of one card per release. When something gets reworked a few days after it first shipped, you see the finished result once, not every step in between.
- Version numbers are gone from this page. They were a developer-facing detail — plenty of releases (admin-only changes, internal fixes) never belonged here, so a version bump didn't reliably mean a new entry.
- Dates are gone too. We ship more than once some days, and a stack of repeated dates read like the same churn the version numbers did — just relabeled.
- Each entry now carries a quiet tag — New, Improved, Fixed or Security — so you can scan for what you care about without needing either.
Category pages — every tier of a thing, in one look
New
- Search a category like "wood", "bars", "fire staff", "plate boots" or "potions" and you get a category page — every tier laid out as a gallery of cards, one per tier, instead of a wide table. Each card shows the best city to sell that tier, the crafting or refining profit and margin, and a freshness dot on every price.
- Pick the enchant level right at the top. The page crafts where the return is highest and sells each tier at its best market, and tells you which cities those are. Open a card and the calculator still lets you set your own buy, craft and sell cities.
- Bigger lines like plate armour group their cards by tier so the page stays easy to scan, and a plain weapon line reads as a simple tier ladder. On a materials page the raw resource shows the cheapest place to buy it, next to the refined result.
- A highlight at the top points to the best tier to make right now.
- The search bar got smarter too. Type a category word and it offers the category page right in the dropdown, above the items. Small typos are forgiven — "planls" still finds Planks — and pressing Enter opens a full results page with the category and every matching item.
Clearer charts, a freshness key, and prices first on your phone
Improved
- Every price chart now carries a hidden data table, so screen readers can read the numbers, not just sighted eyes.
- New freshness key on the home page spells out what the green, amber, and rust dots mean, including the "?" for an age we have not seen yet.
- On a phone, the live floor of freshest prices now sits right under the headline, above the fold, instead of below the buttons.
- A thin progress bar shows while a page loads, so a slow board no longer looks like a dead tap.
- The browser address bar now matches your light or dark theme.
- Hover a point on an item's price history to see the day and how many trades set that price.
Search a raw material, get every tier
Improved
- Type "wood", "ore", "hide", "fiber" or "stone" and the search now leads with the raw resources of every tier, cheapest first, then the refined mats — no more scrolling past random gear to find the thing you gather. "planks", "metal", "leather" and "cloth" work the same way.
- Everyday searches got a little sharper too. An exact name and names that start with what you typed now sit above deep-in-the-middle matches, so "bag" lands on Bag before Adept's Bag.
- Item icons that briefly fail to load from Albion now retry a couple of times before giving up, so the odd blank square fills itself in instead of staying empty until you reload.
The Undercut Companion is out for Windows
New
- Download the free Windows ZIP, extract it, link the Companion with a short code, and let it keep market prices moving while you play.
- Bank Overview capture is still being checked against real game packets. It does not add bank rows to your holdings in this release. Your manual counts and CSV imports keep working as before.
- Npcap is still a separate download from its official site. The Companion does not include it or install it for you. Windows will show an unknown-publisher warning because this first release is unsigned.
Search the whole market from the top bar
New
- There is a search box in the nav now. Type a name, pick a result, and you are on that item's page with its prices and history. Press "/" anywhere to jump into it.
- It speaks trader. "bag 4.3" finds tier-4 enchant-3 bags, "t6" alone lists everything tier 6, and "pristine hide" knows pristine means the fourth enchant. Words match in any order, apostrophes optional.
- The little tags on the boards got a cleanup too. Tier pills stay by the item name, quiet labels like "enchant up" stopped dressing like warnings, and everything lines up in its own column instead of trailing the names.
Flip friction was overcharging you 2.5%
Fixed
- The flip and haul boards were deducting a 2.5% buy-order setup fee that an instant buy never pays. Setup fees only exist when you place an order, and the buy price on those boards is the listed ask, taken on the spot. Friction is now 6.5% with premium and 10.5% without, which is the sell order's setup plus the sales tax.
- Every spread on those boards just got 2.5 points better, because it always was. The same number is right when your goods never touched the market at all, gathered or bought through a Discord deal.
- If you get in cheaper by placing a buy order and waiting, that order's own 2.5% is on you. A board mode for the patient path is on the list.
Sort any board by the column you care about
New
- Click a column heading to sort the board by it. First click puts the best on top, a second flips it, a third puts the page back the way it came. Works on every table on the site, profit per unit included.
- The happiness box on the island board and the journal page now takes what your laborer's tooltip actually says. Furniture gives 100 points per tier and trophies stack on top, so a decked-out T8 reads 900. The old box stopped at 300 and refused everything past it. That was our mistake, and your profit numbers were never affected by it.
- The flip and haul pages now spell out their friction number. The 9% you see with premium is the 2.5% order setup paid on each leg plus the 4% sales tax. Premium halves the tax and never touches the setup fees. Craft and refine print the tax rate they applied, so ticking premium visibly changes the math.
Say where your stock sits
New
- The stock count now records where each pile is. Put "Bridgewatch" or "island house" next to a count and the holdings board filters on it — what leather you keep in Bridgewatch, or every chest holding cotton. The place is your own label, so a hideout or an island house fits as easily as a royal city, and the box remembers the ones you already use.
- Counts wear their age now, the way prices do, on a slower clock. Counted today reads fresh, this week amber, older than that stale. A count you took last month is a guess, and it finally looks like one.
- The crafting calculator reads your own shelf. Weigh a craft and every material shows what you hold against what the run eats, where it sits, and how many runs the shelf starts before the scarcest one runs out. That count is what you can begin right now, so returned materials take you further than it says. A material you have never counted says so instead of showing a zero.
- Worth knowing, and we would rather say it than sell around it. The game has a bank overview of its own on hotkey K, listing every bank, always exact. Use it to find where you left something. Ours answers what K cannot see, which is whether you already own the mats for the craft you are weighing.
- Setting your silver is the first thing under the wallet now, where the wallet has been pointing all along, instead of folded away below the trade form.
- The floor summary on the front page explains itself. Prices come from players running the scanner as they play, every Albion tool reads that same feed, and here each number tells you how old it is.
A crafting-city fix, a faster site, and a friendlier one
Fixed
- Fixed a wrong "best city to craft" for cloth and leather armour. Cloth chest now correctly points at Fort Sterling, cloth shoes at Bridgewatch, and leather chest at Thetford — so the return-rate and profit you see match the game. If you craft armour, re-check your city.
- The site is lighter. Pages that don't draw a chart no longer load the charting code, the busiest board warms itself, and images above the fold load first — so the calculator and boards come up quicker.
- Big accessibility pass. Links and buttons now meet contrast standards in the light theme, screen readers hear form messages and search results, and there's a skip-to-content link. Mistyped links land on a proper page, not a raw error.
- The scanner-status page now explains itself. Lots of "aging" or "stale" prices is normal for crowdsourced data, not a broken tool.
Connect the Undercut Companion app to your account
New
- Meet the Companion app — a small desktop program that keeps your prices fresh and syncs your inventory to your portfolio, straight from your own game client. It rides with Pro. Find it under Tools, Get the app.
- Connecting is login-first and takes one step. Run the app and it shows a short code. Open the connect page while you're signed in, type the code, and approve it. No token to copy, and the app never sees your password.
- The download page is straight about the first run. Expect one Windows admin prompt for the network helper, and an "unknown publisher" notice until we buy a signing certificate. The app builds themselves land with the next release.
Price your whole kit, and set your own return rate
New
- The repair calculator now prices a whole build, not one piece at a time. Add every item you run — a full Avalonian-dungeon kit in high-tier enchanted gear — and it totals the bill. The link carries your build, so you can bookmark it or share it.
- Craft, Refine and What-to-craft got a "Return rate %" box. Leave it blank and it still estimates the rate from your city and focus; type your own number and it uses that instead — the honest way to price crafting in a hideout, out in the black zones, or on your island.
- Fixed the yellow button in the filter and entry forms riding out of line with the fields next to it.
- Cleaned quest-token gibberish out of the scrolling price ticker.
Every board wears its pictures now
Improved
- Item art from the game now sits in neat inventory frames across the whole site — portfolio, ledger, watchlist, flip, haul, Black Market, outliers, enchant, transmute and what-to-craft. No board is the odd one out.
- Charts sit on proper instrument panels, the wallet board picked up a brass edge, and the island cards carry small line icons that go green when something's ready.
- Trimmed the Pro pitch on the haul and Black Market boards so it only promises what those two boards actually do.
The island board
New
- The farm tab grew into the whole island. Your laborers live on the board now, next to the crops. House them once, hand over a journal, and a 22-hour trip clock starts counting beside the plot timers, island by island, alts and all.
- The journal page answers the real question. Fill the book, then sell it or feed it? Set your laborer's returns and happiness and the page weighs both legs, silver per trip and per day, and says which one wins today.
- Idle laborers sit quiet on the board until you feed them, and one click collects a trip and starts the next.
The courier arrives
New
- Your stock counts can walk in on their own now. Mint an upload token on your account page, point the new Courier app at a counts file, and every save lands on the holdings page as if you'd typed it. Any tool that can write a CSV can feed your books.
- Tokens are shown once, kept only as fingerprints, and revocable with one click. The Courier reads your file and talks to Undercut, nothing else.
The stock count
New
- Count your bank against your books. Write down what's actually on the shelf and the holdings page shows the drift, line by line, priced at the live ask. It flags the gap without touching your trades, so your cost basis stays honest.
- Paste a whole count as CSV on Pro, one line per stack. A re-count of the same item simply replaces the old line.
The farm office
New
- Island timers, at last. Tell the portfolio what you planted and the board counts down every plot, goes green when it's ready, and warns when crops risk withering. Crops and herbs run 22 hours, livestock a premium day, mounts by their tier.
- A farm profit calculator, free like all the others. Seeds to crops, babies to grown animals, watered against unwatered, with the market pricing both legs and every soft number sitting in a box you can correct from your own island.
- The whole island in one figure. Tell it how many plots grow crops and how many raise animals, and it answers in silver per day.
The counting house opens
New
- The portfolio grew into a real finance logbook. Set your silver once and the wallet tracks it from there. Every trade, repair bill and loot split moves the figure, and a net worth line shows the whole purse over time, cash and stock together.
- A proper ledger page, with filters. Slice the book by entry, date, category, item, city or the person you traded with, watch the running balance, and export the lot as CSV on Pro.
- Deals outside the market count now too. Log a direct trade from a Discord or a guild mate, name the other side, keep a note. No stall, no tax, still on the books.
- The portfolio got its own wing of the site, with an overview built around a full-width teller's board, the stock on its own page and the ledger on another.
The journal calculator answers as you type
Fixed
- The journal profit page was hard of hearing. Typed prices only counted after you clicked elsewhere, and the premium box could be ticked but never unticked. Both fixed. Type a price and the answer follows you keystroke by keystroke, on the repair calculator too.
The last polish before the doors open
Improved
- Every page went under the glass one more time before launch. On phones, buttons and inputs grew to a proper thumb size, and wide tables now fade at the right edge while more columns wait off-screen, so the profit column stops hiding from you.
- A pile of small consistency fixes. One word for enchant filters everywhere, one shape for minimum-profit labels, one color for the checkmarks on the Pro page, and deleting your account now looks like the serious button it is instead of the friendly gold one.
- Price charts stopped starting at zero, so a line that moves between 12k and 18k actually shows its moves.
- The account page now says plainly that you ride Pro while the beta runs, caps off.
The enchanted half of the market wakes up
Fixed
- Enchanted materials finally carry prices. The scanner was asking the price feed about ids the market never traded under, so uncommon planks, resilient hides and their kin priced as blanks everywhere. Fixed at the root. Refining with an enchantment set works now, the craft calculator prices enchanted gear's materials, and the numbers fill in sweep by sweep from today.
- The enchanting-margins board had been opening on an empty ledger since it launched. The upgrade routes it ranks now actually load, for every region.
- The journal page's book picker was an empty shelf on the live site. It lists every journal again, and the fame-capacity box fills itself from the game data when you pick one. Type over it and yours wins.
- Deleted your account and want the same address back? Re-registering works now as long as the old account never verified the address.
- This page stopped being an endless scroll. The latest six releases sit up top and the rest wait behind one fold, with fewer typographic tics all round.
What to craft learns to grade itself
New
- The what-to-craft board now leads with a trade score, the same S+ to D grades the flipper wears. Profit per craft times what the market provably buys in a day, marked down as prices age, so a fat margin on something nobody buys stops outranking steady earners. Sorting by plain profit or by focus is one click away.
- The enchanting and transmutation headline routes label their sell leg now, so a wrapped line reads like a sentence instead of a stray number.
The journal page reads the shelf itself
Improved
- Pick a journal on the journal-profit page and both prices come straight off the market of whichever city you choose, age shown on each number. Type your own price over either leg and yours wins. No more looking the books up by hand.
- The nav menus went solid again. The see-through look cost readability, so it's gone.
- The repair page let you change the item exactly once (never). The change link reaches the item search again.
A second key for your account
Security
- You can put two-factor on your account now, from the account page. Scan one QR with any authenticator app, and signing in with email asks for six digits after the password. You get eight one-time recovery codes for the day the phone drowns. Each opens the door exactly once.
- Discord sign-ins are covered by Discord's own two-factor already, so this guards the email door specifically.
Mail that looks like us
Improved
- The verification and password-reset mails arrive dressed properly now. The undercut wordmark over a brass rule, one clear button, and the raw link still printed underneath for the button-shy. Plain-text readers get the same mail they always did, and nothing in it loads from anywhere — no images, no trackers.
Export CSV, right where you are
New
- Every ranked board that can export now shows the button. Set your filters on the flipper, hit Export CSV next to Copy link, and the file holds exactly the view you were looking at. Works on flip, what to craft, outliers, transmute and enchant.
- The Pro page's side-by-side got dressed for the counter, and it says plainly that every account rides Pro while the beta runs.
A menu worth opening
Improved
- The nav menus grew up. They open on the same brass-edged, glassy surface as the bar itself, mark where you are with a brass notch, and close on escape without losing your place. The account menu leads with your name and plan, and keeps log out at arm's length from everything else.
- Gold lives in the Trade menu now, and the footer sits on one line, legal links included. The little heart stayed.
What to craft, city by city
Improved
- The what-to-craft board takes three cities now, the same way the calculators do. Buy materials in Bridgewatch, craft where your station fee is low, sell where the ask is fat; every row and podium card opens the craft calculator with that route already set. Old bookmarks keep working, one city still means one city.
The scan buttons retire
Improved
- Filters apply themselves everywhere now, calculators included. Pick a tier, type a floor price and press enter, tick premium off; the board follows without a button, and a brass line runs under the filter row while fresh numbers load.
- New knobs where traders asked. The flipper and the outlier board filter by enchant level, the haul planner by tier and daily volume, and what to craft takes a minimum profit per craft. The Black Market board can demand a floor on how fast the royal buy city sells, with a new column to match.
Filters that keep up, and a book that knows its qualities
Improved
- Board filters apply themselves now. Pick a tier on the flipper and the board reshuffles on the spot; type a minimum price and it applies the moment you leave the field. The scan button still works, you just won't need it.
- The portfolio tells qualities apart. A Masterpiece bag and a Normal bag are different stock now, logged, priced and counted as separate positions, each valued at what its own quality actually sells for. The trade form gained a quality picker, and CSV import/export carry the column too.
- The repair and journal pages keep a small sponsor's card on the counter. One sponsor at a time, hand-picked, and never a tracker. The page loads nothing from anyone else.
- The Pro page finally describes what Pro is today, with all seven ranked boards and the deep price history listed. This page is also the changelog now, without the version bookkeeping.
The fast counter
Improved
- Pages stopped taking seconds. We traced the slowness to the database drowning in its own busywork (rewriting prices that hadn't changed) and to pages recomputing their numbers on your click instead of keeping them ready. Both fixed. The floor stats, ticker and boards now come off a shelf that's restocked every 45 seconds.
- Freshness dots are unchanged and still honest. A price's age can now be up to two minutes coarser, which is finer than the chips ever displayed anyway.
The charts come back
Fixed
- Since the instant-navigation update, price charts only drew if you loaded the page directly. Click your way to an item, the gold exchange or your portfolio and the chart area sat empty. Fixed, and the back button redraws them too.
- The repair calculator now opens with an example bill instead of an empty form, the same way the craft calculator does.
Your ledger starts here
Improved
- The portfolio's first-time screen now shows the wallet you're about to build, with a clear spot to log your first buy, instead of a single grey line. It looks like what it becomes once you start trading.
Claim a flip
New
- See a spread you want to work? Claim it. Log in, hit "claim" on the flip board, and it's marked yours for three hours. It's a note to yourself, not a lock, so anyone can still trade it.
- The flip board now rotates. When someone claims a spread, it quietly drops down the list for everyone else, so the top of the board stops being the same handful of items and surfaces fresh deals instead.
Snappier, and steadier
Improved
- Clicking between pages is now instant. The site swaps in the new page instead of reloading everything, so moving from Flip to Craft to Gold feels immediate.
- The site runs on two servers now, so a restart or an update no longer blips it offline. You should just never notice it going away.
Cleaner names, sharper tools
Improved
- Search is cleaner. Enchanted resources show their real name (Planks, not T4_PLANKS_LEVEL_1), and quest-token junk no longer clutters the item picker.
- Transmute and enchant now let you buy in one city and sell in another, the same way the craft and refine calculators do. Set both, or leave them the same.
- Tidier tier tags, a clearer top nav (Trade, Tools, Gold), and a calmer footer with the legal pages on their own line.
Net worth over time
New
- Your portfolio now charts what your holdings were worth day by day, going back three months. It reads your trades against the price history, so the line has real depth the moment you open it. Cash and booked profit stay out of it. This line is your inventory alone.
Cost basis your way
New
- Portfolio lets you switch between average cost and FIFO. Average spreads every buy into one running price; FIFO sells your oldest stock first. It changes the profit you have booked and your cost basis, never what you are holding. The wallet and the profit chart both follow your pick.
- Export your trade log as a CSV, in the same shape the importer reads. Back it up, edit it in a spreadsheet, or load it somewhere else and bring it back.
The logbook grows up
New
- Import your trades in bulk. Paste a CSV on the portfolio page (item, side, quantity, price, city, date) and the whole batch lands at once. Bad lines get skipped and told why.
- Your portfolio now draws a realized-profit-over-time line, so you can watch the silver you have actually booked climb or dip by the day each sale closed it.
- Craft and refine let you set three cities now. Buy your materials in one, craft in another, sell in a third. Nobody does all three in the same place, and the math finally knows it.
The logbook, and calculators that look the part
New
- Portfolio now opens on a wallet. Albion never gives you a ledger, so this one does. See the silver you have tied up, what the book is worth at the cheapest live sell right now, and the profit you have already booked. Log any trade you made, in the game or anywhere.
- The repair and journal calculators got the full treatment. They read like the flip and craft boards now, with the answer up top in big numbers instead of buried under a plain form.
Small fixes off the launch
Fixed
- The homepage stopped showing a stray quest-token id among its "floor right now" tiles. Only real, named items make the marquee now.
- The repair and journal calculators update as you type. No more pressing a button to watch the number move.
- Tidied the terms and privacy wording and tucked the reserved sponsor boxes away for now.
The grand opening
New
- Pro is free while the beta runs. Make an account and every ranked board opens fully. No redacted rows, CSV exports, watchlist and alerts without caps. An account is the whole price.
- Portfolio is new. Log your buys and sells and the book keeps score against the cheapest live sell, realized and unrealized silver per position. Your trades plot right on the item chart as green and red triangles. Accounts also get 90 and 180 days of price history on item pages, up from 30.
- Outliers is a new board. Somebody lists an item at several times what that market pays. This board finds those listings, shows where to buy the item cheap, and prices what you pocket if you list one silver under them and a buyer bites.
- Enchanting margins is a new board. Buy the item, add the runes, souls or relics, sell it enchanted. Every upgrade ranked by profit, same honesty rules as the rest of the house.
- Two new free tools. A repair-cost calculator that reads real item values from the game data, and a journal calculator that answers the only question that matters there, silver per fame.
- Your data is yours. Privacy, terms and imprint pages are up, and the account page grew two buttons. Export everything as one JSON file, or delete the account and every trace of it, instantly.
- Under the hood sits the trust work you can't see. A strict content security policy, tighter rate limits on the login desk, uptime probes on the public site, and last night's backup was restored for real to prove it can be.
- Sharing an item page now unfurls with a live card. The item, its cheapest price and how old that price is, in the site's colors.
The transmutator gets the full counter treatment
Improved
- The Transmute board now looks and works like its siblings. A best-conversion spotlight up top (source, fee, result, one glance), and real filters for material, tier up vs enchant up, tier, minimum profit per run and minimum daily volume.
- Each row says what kind of conversion it is, and Pro can export the whole board as CSV, same as every other ranked board.
- Presets work on Transmute too. Dial in your filters once, save, one click next time.
The polish train
Improved
- What-to-craft stopped lying. Recipes with no real trade history sort last ("unproven"), and a lone sky-high listing can't crown itself number one anymore. It ranks at what the market actually pays and wears an "ask held" tag with the real ask on it. The all-capes era is over. A Vol/day column shows the throughput evidence.
- Transmutation margins is a new tool. Every tier-up and enchant-up the transmutator offers, ranked by profit with the real silver fees straight from the game data. Craft menu → Transmute.
- The calculators got personal. Craft or refine in one city, sell in another. And if you buy materials outside the market (trade discords, guild stock), type your own price right in the materials table; it wears a "your price" tag and travels in the link like everything else.
- Scores wear letters now. S+ to D on the trade boards instead of a seven-digit estimate that looked like a bug. Same ranking math, honest packaging; the header tooltip explains the letters.
- The region switcher actually switches on the first click now. Sorry about that one. The fix was one word.
- One account, two doors. Link Discord and email on the Account page and either one signs you in.
- A face at last. Favicon in the tab, and a proper branded card when you paste an undercut.market link into Discord.
- Faster boards. What-to-craft joins the caching the other boards use, and the database stopped doing pointless work on every scan.
- The best seven rows on every ranked board sit behind the counter now (was five, and What-to-craft had none at all). Free users see every number; Pro sees the names.
The front page knows your watchlist
New
- Log in and the front page opens with your watchlist overnight. Each watched item's price now and how far it moved since yesterday, freshness dot included. Biggest movers first.
- Craft and flip results now travel. Paste a link in Discord and it unfurls with the item and the numbers; a Copy link button sits next to every result. The address always carried the whole calculation. Now it looks the part when shared.
- Search engines can finally find the place. Sitemap, page descriptions, the boring plumbing.
Ranked by what you can actually clear
Improved
- The flip, haul and Black Market boards now rank by score, roughly the silver a day a trade can realistically clear. Unit profit is weighed against how much both markets actually move per day, how old the prices are, and how far the ask sits from that market's own average. A fat margin on a dead item stops topping the list.
- Every row shows its score, and the column header explains the math in plain words. Pro CSV exports carry it too.
- The best five trades on each board sit behind the counter. Free shows their numbers (profit, margin, volume, score) but the item and cities stay covered until you're Pro. Everything from row six down is open, same as before.
Suspect prices, held back
New
- Market manipulation stops reaching your numbers. A lone listing priced far off its market's own 7-day average no longer poisons craft costs, profit rankings, or alerts. The calculators treat it as missing and say which city was held back.
- On an item's own page nothing is hidden. A suspect listing shows with a "suspect ask" mark so you can judge it yourself.
- Price alerts only fire on prices the ledger believes. A spike from one manipulated listing stays quiet; the alert waits for a real move.
Five fixes
Fixed
- Switching servers sticks now, even before you log in. Pick west once and every page follows until you change it back.
- Item price charts stopped folding time on itself. Days run left to right for every city, a gap in a city's record shows as a gap instead of a zigzag, and Caerleon wears the brass line.
- The front page stops showing raw item ids like T8_RANDOM_DUNGEON_ELITE_TOKEN_D4. Skins, tokens and other non-economy items are out of the fresh tiles and the ticker, and search puts anything without a proper name at the bottom.
- Items the render service has no picture for show an empty frame instead of a broken image.
The front counter
Improved
- The top bar breathes again. Tools live under two menus, Craft and Trade, with Gold and Pro beside them; your name opens the account menu with your watchlist and alerts. Scanner status moved to the footer where it belongs.
- There's an account page now. Your plan, how many watchlist slots and alerts you're using, your home server, and (for Pro) subscription management in one place.
- The flipper opens on the best spread of the moment, the haul planner frames your route with the red-zone warning where it counts, the Black Market page reads like the back-alley deal it is, and What to craft podiums the top three. The craft calculator opens on a real item instead of an empty form.
- Free accounts see the top 20 of each ranked scan; Pro sees the whole board. Every calculator stays free and uncapped, same as always.
The foundation
Improved
- Pages are fast now. The heavy tools were re-checking the whole ledger on every click; results are shared for up to a minute (the scanner itself only rewrites prices every two), so switching tabs stops feeling like a loading screen. Every price keeps its freshness chip.
- The flipper stops showing fantasy margins. A lone 900k ask in a city where the item actually trades at 12k used to read as a 7,000% flip; rows like that are held back with the reason, and a "show them anyway" link keeps the raw view one click away. Items nothing crafts with are held back the same way, and haul rows now show how many actually sell per day at the destination.
- The ticker moves again and fills the whole bar on wide screens, and it now carries each server's freshest-moving items, linked.
- The Status page failures are fixed at the root. Two scanner feeds were writing the same rows in different orders and the database kept killing one of them; they queue politely now. Status also shows what it can when one ledger is missing instead of erroring the whole page.
The counter
Improved
- Undercut has a new look. The home page opens on the freshest prices on your server's floor, and a live ticker across the top shows every server's gold price and how much of its market is fresh right now.
- The wide tables (flip, what to craft, haul, black market) now use the whole screen instead of a narrow centre column.
- Pages load quicker. They're compressed on the way to you, and the fonts stop re-downloading every time you click.
- Fixed the failed rows on the Status page. The scanner was starving itself for database connections just after a restart; it gets enough now, and a job that fails retries within minutes instead of sitting red for a day.
The till
New
- Undercut Pro exists. The calculators stay free forever; Pro lifts the watchlist and alert limits and adds CSV export of full flip and craft rankings. See the Pro page in the footer for the honest comparison.
- Purchasing opens once payments finish wiring up. Nothing you use today gets taken away.
Keys and tripwires
New
- You can now open an account with just an email and password, no Discord needed. Same watchlist, presets and home region either way.
- Price alerts. On any item page, tell Undercut "when this drops to X" or "when this climbs to Y". The scanner checks about every minute and your fired alerts wait on the new Alerts page.
- The craft calculator takes journal profit now. If you run journals, add what a filled book nets you per craft and the ledger counts it.
The week's rhythm
New
- Item pages now read the calendar. When an item reliably sells higher on certain weekdays, its page says so. Which day peaks, which day dips, and by how much. Craft mid-week, sell on the spike.
- No rhythm shown means there isn't one worth trading on. We'd rather stay quiet than invent a pattern.
The exchange board
New
- New Gold page. The gold price in silver, charted back a week to a year, with the 24-hour move and the window's high and low. Gold spikes on weekends and premium waves. Now you can see the rhythm and time your buys.
- Logging in with Discord now works on the demo domain.
The wire
Improved
- Prices now stream in live. Every market order any player opens in-game reaches Undercut within seconds. Watch the green freshness dots multiply, especially on the Black Market page where orders move fast.
- Nothing to do on your end. Same pages, same chips, just fresher numbers.
The fence's ledger
New
- New Black Market tool. Every standing Black Market buy order lined up against the cheapest royal-city price for the same item at the same quality. Buy it there, sell it to the fence, keep the spread minus tax.
- Quality matters at the Black Market and the tool respects it. A Masterpiece order and a Normal order are different trades.
The wagon ledger
New
- New Haul tool for transporters. Pick where you buy, where you sell and what your mount carries, and every cargo gets ranked by what one trip actually clears, with both cities' prices and their freshness right there.
- Caerleon routes wear a full-loot warning. The road's risk is your bet; the math at least is honest.
The spread scanner
New
- New Flip tool. Every item's best cross-city spread on one page. Where to buy it, where to relist it, and what's actually left after taxes and setup fees eat their ~9% (more without premium).
- Daily volume sits next to every margin, because a fat spread on an item nobody buys is silver in prison. Filter by tier, minimum price, volume and how fresh you need the prices to be.
The refinery opens
New
- New Refine tool. Pick planks, bars, cloth, leather or stone blocks and see the whole tier chain weighed at once. Profit and silver-per-focus for every tier, plus a city comparison so you refine where the return stack is tallest.
- The return-rate math got more honest. Every production city now grants its base return on anything you make there, and the city's specialty bonus applies by itself when you craft or refine the right thing in the right place. The "100 spec" checkbox is gone. Your mastery makes crafts cheaper in focus and better in quality, not higher in returns, and the numbers now say so.
The counter opens
New
- Undercut is live. Pick any craftable item and see exactly what one craft earns you. Tax, fees, returned materials and focus, all itemized like a proper ledger.
- Not sure what to make? "What to craft" ranks every recipe in your city by profit, or by silver per focus point if you're spending focus.
- Every price on the site shows how fresh it is. Green means seen within the hour, amber within the day, red means treat it as rumor. No other tool tells you this.
- All three servers (Europe, West, East) from day one. Log in with Discord to keep a watchlist, save your calculator setups and set your home region.